Advanced Dungeons & Dragons
“Alternative reality” adventure role-play game
Amplified by the almost permanent presence of The Hobbit on ‘70s and ‘80s English Lit. syllabuses, Dungeons & Dragons offered those who were unpopular in the playground some solace in an imaginary Tolkein-esque world that they could control.
Manufactured in Standard and Advanced D&D flavours by US company TSR, and based on an original premise by Chicago-born college dropout E. Gary Gygax, it mixed medieval Britain with magical folklore and monsters to create a fantasy magpie’s nest in which an unlimited number of pretend, non-cardiovascular, but meticulously detailed battles and adventures could take place. Despite, or perhaps due to, a target audience primarily comprising those for whom competitive sport was a no-go, the existence of Advanced Dungeons & Dragons betrayed the inherent “survival of the brainiest” appeal to the asthmatic, astigmatised or Aspergers.
How to play? Extensive rule books (but no board) and fiendishly complicated challenges (requiring the appointment of a “Dungeon Master” to preside over events) made it difficult to get to grips with, but AD&D soon established itself as a sort of lunchtime school club sub-culture in much the same way as chess, astronomy and orchestra rehearsals (largely due to it being legitimised by an allocation of early-lunch tickets). A typical game exposition: “Your attempt to cast a spell on the Orc fails and he strikes a blow with his axe. You lose three stamina points”. Much talk of druids, clerics and the Call of Cthulhu; players would most likely grow up to drink real ale and join Marillion-aping folk pub bands labouring under monikers such as Moon Runelight or Arcadian Pentangle.
The game could also be expanded into a hobby with trips to Games Workshop to purchase Citadel Miniatures (an assortment of pewter figurines to collect and paint) and magazines such as White Dwarf. For the less dedicated, the Fighting Fantasy books by Ian Livingstone and Steve Jackson were a portable alternative. For the totally disinterested, there were at least the multi-coloured, translucent resin dice with an unexpectedly large number of sides (our favourite was the tangerine dodecahedron).



Reader Comments (12)
Tom Hanks starred in a cautionery tale of not getting too involved in these games called "Mazes and Monnsters"
In 2001, there was another 'Dungeons and Dragons' movie in America, and it failed horribly. I didn't see it, but the review at allmovie.com echoes the reviews I remember from when it first came out. (http://www.allmovie.com/cg/avg.dll?p=avg&sql=1:227129)
Oddly enough, after taking a part in one such group for a couple weeks, my fiance claimed I was acting antisocial and...well, nerdier. Do the nerds make the game, or does the game make the nerds?
1. The nerdy, geeky one who always knew all the rules, combat tables, etc. Usually spotty and annoying.
2. The cloddish 'kill first, ask later' one who waded into battle at every opportunity. Usually played fighters, barbarians, etc and played a sport in real life.
3. The cowardly one, who always refused to fight.
4. The greedy one, always out for first shares of gold and magic items.
5. The stupid one, who usually meets with an unpleasant end due to his own idiocy - tries to negotiate with trolls, picks up the skull from the altar of the evil god, opens coffins, etc.
And re: Paul, there was a girl involved...and she struck me as a bit odd with how absorbed she was with her character. Outside the realm of the game, as well. There were a couple...erm, I'm not sure what, but they were girls. They always seemed to be there, but they themselves never played. All of them struck me as at least slightly odd, ranging from a practicing eccentric to a couple of the more antisocial type.
We played various campaigns such as Forgotten Realms, Ravenloft, etc. and once my invincible fighter cleric got to level 15 it was decided that he should 'bow out gracefully'. I felt like I'd been bereaved and it wasn't quite the same for me after that!
Sincerely,
Jason James Anger
jjanger82@yahoo.com
Never knew anyone who played this when I was a kid, though I did get bought both the standard and advanced D&D basic sets.
I was mad about collecting and painting the lead miniatures produced for this though.