Buckaroo!
Saddle-stacking balancing game with spring-loaded plastic mule
Does it not now seem that, in the ‘70s, the marketing people were trying to sell to parents, not to the kids? What else can explain the prevalence of TV ads throughout the decade saturated with cowboy imagery - the likes of Golden Nuggets, Texan Bars, the Milky Bar Kid… and Buckaroo!? The thing is, mums and dads had most likely been children themselves in the post-WWII era and would’ve been brought up on Saturday Matinees, John Wayne flicks and Wild West adventure serials. Somebody, somewhere decided that these were the folk who had the disposable incomes (nobody having yet invented the concept of “pester power”).
Here we have the epitome of that obsession with everything whip-crackin’, rootin’ tootin’ and animal abusin’, pardner. Easily-snapped plastic mouldings (ten-gallon hat, pitchfork, grappling hook, billy can and all that) are gently lowered in turn by players onto a 2D bucking bronco1. Too much weight causes the hair-trigger to release, sending the aforementioned implements flying across the living room, under the settee, into the dog’s mouth, and so on2.
Later variations cashed in on Spielberg’s Jaws (the eponymous game was a neat reversal of the same conceit; remove skulls, anchors, bits of boat, etc, from mouth of shark before it snaps shut) and, we presume, Cleese’s Fawlty Towers (Don’t Tip The Waiter employed a cardboard waiter onto whose carefully-balanced tray players were required to add counters depicting pizza, cakes and sandwiches).
Note the use of the exclamation mark in the title to imply excitement and/or surprise. Therein lies an unspoken suggestion that, at the climax, we might want to cry out the name of the game in a moment of catharsis and delight3.
On a not entirely unrelated note, the phrase “Fuck right off!” works with an exclamation mark, too.



Reader Comments (6)
Much prefered it to Ker Plunk or Operation