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Computer Battleship

Battery-operated “find the square” military tactics game

Computer BattleshipMilton Bradley (which we’re still not sure wasn’t the name of that comedy alien bloke off of Fast Forward) had tried before with a plastic push-peg version of the pen and paper grid-based classic. But it was with the addition of flashing LEDs and whistle-boom! sound effects that they hit upon the deluxe, truly sought-after edition.

For some reason as rare as hen’s teeth in your actual Christmas stocking (was it overpriced, we can’t remember?), it was memorably marketed (although we rather suspect that whoever it was that came up with the “You’ve sunk my battleship!” dialogue for those Oxbridgean Navy-ponce themed telly ads wasn’t exactly bordering on genius), seemingly during every commercial break of our childhood.

The set up? A plastic grid - a Siamese variation on the original analogue cases with flip-top lids - split vertically and separated into two playing areas (grid-squared maps of an un-named ocean manufactured in the regulation “James Bond film” transparent plastic) plus assorted miniature gunships, boats, aircraft carriers, etc. Batteries, natch, were not included and, at any rate, would have only lasted until Boxing Day.

MB later re-christened the game Electronic Battleship and, later still, it was joined by the less-successful refurbished version, Talking Battleship. Its enduring playability did not go unnoticed by BBC bosses, however, who adapted the game for the Richard Stilgoe-fronted children’s programme, Finders Keepers.

Image by Paul Ryan.
Used by kind permission under the terms of the Creative Commons Attribution-Sharealike Licence.





Posted on March 8, 2006 by Registered CommenterSteve in , | Comments7 Comments

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Reader Comments (7)

I remember this seemed to be a popular top prize on a few children's TV shows & in Look-In in the period 1983-5.
Mar 9, 2006 | Unregistered CommenterRichard Davies
Ialso remember a "bog standard battle ships" though I don't think it was actually called that -the same design and plastic ship pieces but none of that new fangled computer technology>

Richard is right -these seem to have been given away on Crackerjack a lot too.
Mar 13, 2006 | Unregistered CommenterPaul Jones
Forgot to mention this earler:

In the late 1980s there was another variant called Blow Up Battleship where instead of saying out your guess you would set the co-ordinates & use a small set of bellows to send a jet of air to your opponent's fleet & blast a section of ship away.

At least that was the idea, but due to a few design flaws it didn't work often. The column letters didn't match up on each side so your guess at A1 woudl be K1 to your opponent. Also unless the sections were tightly fitted a hit wouldn't register. After a bit a section went missing & my set went to a jumble sale.
Mar 17, 2006 | Unregistered CommenterRichard Davies
In the 90s this phenomenon was taken to its logical conclusion and asomeone made a half-arsed effort at a real-time strategy PC game based on the Battleships concept. It was less than successful.
Mar 19, 2006 | Unregistered CommenterJames
I had this in 1980. It was about 25 quid if I recall and was a pain to use because you had to go through a long an labourious process to program in the coordinates of each of your ships. Took about 30 minutes per side and errors were commonplace. Fun though.
Mar 24, 2006 | Unregistered CommenterWill
There was indeed a time when this was incredibly desirable. It was always the spoilt, rich bastard who brought this in on the last day of term and people would have to queue to play him (he wouldn't let anyone else use it unless he was one of the players).
May 7, 2006 | Unregistered CommenterUncle Feedle
I was lucky enough to have this one year, I think it cost 28.99. You had to program in every plot point, which totalled 17..5 for the aircraft carrier, sub=3, destroyer=4, litte tug thing 2 and 3 for some other little ship. You had a 3-position white switch..Off/On/Program and each player did each co-ordinate then Fire. Confusing though was that every key press had the same tone, so you and your oppo would program and not know which beeps were yours, so myself and my brothers agreed we would each start and finish separately, and when all 17 were in you would get a satisfying 'whoop' and you knew you'd finished..but there was no error checking so you could type in any old numbers. Excellent though..there was a lovely radar ping ("beep...biddley-biddley-biddley...beep!") between 'goes' and then the torpedo made a fab 'weeeee' sound as it surged through the water to deliver it's deadly load..in my imagination anyway. There was a little red window with a silhouette of a battleship at the bottom which light up by a red LED when you scored a hit with a satisfying "Cchchchhhhh" explosion sound. Sinking all your opponents ships got a victorious 'woop woop woop' three times, and invariably a dead arm. Happy days.
Jul 9, 2006 | Unregistered CommenterRobin Lovell

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