« Domino Rally | Main | Dr Who TARDIS »

Downfall

Upright counter-based game with safe-cracker pretensions

DownfallThis ‘Seventies entry ticks nearly all the boxes required of a board game. First off, even before the box was opened, you had the double-meaning implicit in the name (successfully exploited by the burglar-centric telly ads) insofar as not only did the red and yellow counters of the opposing sides “fall down” through the vertical playing construct, but also whilst you were trying to win you could have been assisting your competitor in their attempt to plot your “downfall”.

Secondly, it required only minutes to understand how to play, set up and go. For the record, the counters - two sets of five, numbered and in different-coloured sets to vary the manoeuvring difficulty if required - were loaded into feeder chutes, whilst all the combination-lock-inspired dials were set to a required start position. Then, in turn, each player made a single spin of any dial in an attempt to pass the counters through the dials and down to the waiting tray at the bottom1. Most satisfying was being able to navigate a full set of counters into the bottom dial for the final turn, before watching the crestfallen reaction of your opponent as they tumbled out en masse.

Recent versions of the game have ditched the original board’s institutional blue and grey in favour of the usual kid-friendly acid colours or, in one case, stripping out the board altogether and leaving just some key-operated tumblers floating in mid-air. Call that iconic?

The aforementioned mid-Eighties ads played on the addictive qualities of the gameplay; apparently, even housebreakers would find it impossible to resist just one more go, giving the police plenty of time to turn up and arrest them: “You’ve won!” “I think we both lost!” If only there’d been one of these set up in Tony Martin’s Norfolk farmhouse it could’ve avoided a lot of silly bother.

1Each dial was numbered one through five and could hold exactly that number of counters - except two and three which, for some reason, were transposed. Why did they do that? No, really, it’s this sort of thing that keeps us awake at night.





Posted on April 21, 2006 by Registered CommenterSteve in , | Comments3 Comments

EmailEmail Article to Friend

Reader Comments (3)

I don't know if it was a delux version but didn't each side have 2 sets of 5 counters. All the sets I remember seeing in the 80s had this.
Apr 22, 2006 | Unregistered CommenterRichard Davies
Yep. Hopefully, a photo will make this clear (looking for a decent one at the moment). There were different ways of playing in order to vary the difficulty; use one set of counters, or two; insist on all the counters finishing the route in order, or reverse, or not. And so on.
Apr 22, 2006 | Registered CommenterSteve
I still have one of these - and I was always the best at Downfall. If you lined the dials up right, you could ...well, I don't think I should give away my trade secrets. Lets just say I haven't lost a Downfall game n twenty years (yes, I'm a nerd, and proud of it too, dammit!)
Jul 9, 2006 | Unregistered CommenterMichelle

PostPost a New Comment

Enter your information below to add a new comment. All HTML will be escaped. Hyperlinks will be created for URLs automatically.

My response is on my own web site »
Author Email (optional):
Author URL (optional):
Post:
 

By submitting a comment to this site you agree to grant use of your submission under the terms of a Creative Commons Licence Attribution-Sharealike Licence. No payment will be made for submissions and all submissions can be published by TV Cream in this or any other medium.