Game And Watch
Liquid crystal thrills
If the inventor of Game And Watch didn’t retire a multi-millionaire at the end of the ’80s to a luxury mansion in the Bahamas then there is no justice in the world. For what was this toy but a perfectly weighted and targeted marketing triumph? A small, portable game that could masquerade when required as a digital watch, meaning kids could persuade parents and teachers alike that it was a legitimate scholastic tool (“But Dad, don’t you want me to know what the time is?”), Game And Watch was the logical next step for a company that had exhausted the potential of the 50m water-resistant chronograph. It was time to take the watch off the wrist and lay it on the table.
Seriously, though, who did Nintendo think they were fooling? 99% game and 1% watch, these credit-card sized consoles could be customised to appeal to almost any demographic (ersatz Donkey Kong for hardened arcadaholics, Snoopy Tennis for girly girls), with such simple-to-grasp gameplay that even the class Joey could be a highscore king. Plus, the in-built LCD screens were so easily cracked that replacements had to be shipped in almost weekly. The boredom-novelty churn was carefully managed by Casio, which released an ever-increasing number of variations into the market (double-screen games, widescreen games, colour displays). The bubble finally burst with the arrival of home entertainment systems and the fully controllable “characters” which populated the games thereon.
Ironically, of course, we’ve since produced a generation of kids who can download infinitely superior Java games onto their mobile phones in a matter of seconds, but who can’t actually tell the time.



Reader Comments (13)
In all serious, I did have a Tetris watch (licensed by Nintendo, even!) from one of those "send in 4 UPCs and $3.95" offers on a cereal box. The watch seemed to fall on the legitimate side of school rules, and thus, after mastering the fine art of playing one-handed (it looks a bit suspicious to be fiddling about a little watch with both hands) I was able to while away a few interminable classes, lectures, and ever-dreaded assemblies without catching too much hell.
Sadly, age seems to have rendered the buttons useless, and any other $15 watch with stopwatch and alarm and whatnot renders the rest of it obselete.
And another I have is called 'Squish'. Superb game, in which you have to dodge ever-moving walls else be squashed into the sides.
Always thought they were made by Nintendo rather than Casio, making their first foray into brainwashing innocent UK kids like me. But I may be wrong...
Speaking of Casio, anyone else have a 'Secret Sender 3000' made by them? It was essentially a PDA five years before the official ones came out. Had a little keyboard, took notes, stored phone numbers, had a little alarm, and all this crap. Oh, and best of all, it doubled as a TV remote. Sadly, mine bit the dust three years back, but I haven't got it in me to throw it out.
Game and Watch were made by Nintendo
My wife, who had a Game & Watch, is hooked. I, who didn't, think it's a bit crap.