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Merlin

Play-against, handheld, six-in-one electronic games machine

merlin.jpgThe forerunner of every mobile phone’s basic “game” package, Palitoy’s Merlin was slightly late into the market to be a serious competitor for the more-colourful Simon but did have the distinct advantage of having more than one game in its arsenal.

Looking not unlike those early “brick”-style cellphones, aside from its distinctive indestructible red Bakelite-like casing, and boasting “lights” (LED-backlit touch-sensitive buttons), “a powerful computer brain” (translation: a basic ROM chip), “and a vocabulary of 20 different sounds” (twelve of which were wasted from the get-go on an ascending chromatic scale for the music composer), Merlin could “challenge you to beat him at six fascinating games of strategy, memory and skill” (and, yes, this is just us regurgitating the blurb on the box).

The six “games”? Tic Tac Toe, as the Americans would have us refer to it; Music Machine (an incipient rendering of the Nokia Composer); Echo or Follow Me (that’s yer Simon game, right there); Blackjack (the best one, though really just a version of 21 based on a top score of, erm, 13); Magic Square (pressing an LED inverts the “on/off” status of all the adjoining buttons, until the pattern is found to leave all eight outside LEDs in “on” mode, like a sort of binary Rubik’s Cube); and Secret Number (an electronic version of Mastermind, with a combination or number sequence to crack).

Where Merlin also scores above Simon is in its personality - for a start it didn’t keep telling you what to do. In the aftermath of ‘70s sci-fi mania it’s not so surprising to consider that a combination of 20 different farts and bleeps could convey an impression that this really was an electronic “buddy”. The downside? The required six AA batteries wouldn’t last you more than a week. And it didn’t send text messages.

Image by Jason Bowen.
Used by kind permission under the terms of the Creative Commons Attribution-Sharealike Licence.





Posted on December 20, 2005 by Registered CommenterSteve in | Comments7 Comments

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Reader Comments (7)

Playing "Merlin" today, it's hard to imagine how anyone was amused by this for more than five seconds. There may be six "different" games, but they all amount to re-arranging red lightbulbs. At least "Simon" was colourful, and blew raspberries at you when you lost. This, or "Astro Wars"? No-ROMer!
Jan 12, 2006 | Unregistered CommenterRob Stradling
Still got mine tucked away..a quality piece of kit, and built to withstand comet impact!
I remember being given this for a birthday, then watching as my dad ''helped'' me put the batteries in, then play it for the next hour whilst I watched on.
Feb 14, 2006 | Unregistered CommenterDan Smith
i still have my Merlin & it works with box and manual.
had it since 1978.
Feb 24, 2006 | Unregistered CommenterPaul
I had a 'Merlin'. Can still remember taking it into school on 'toy-day' to get one up on my mates. I think my batteries melted in the back and ruined it... had to rely on one of those enormous binatone adaptors plugged into the mains for the remainder of its life.
Mar 23, 2006 | Unregistered CommenterDunk
Can any 1 tell me how to get a manul for Merlin. I had that when I was younger and I loved it I would play forever. I found one at a flea market a year ago for a buck. And told them I would buy it if it worked. Well it worked even though there is no back,so I gave .50 for it. My daughter is 12 and she loves it she plays it more than her psp she got for Christmas LOL 200 and some dollars and she play a .50 game. But I don't remember how all games where played so she is still trying to find out how to play all games and what # goes to which game. Can any1 help
Apr 28, 2008 | Unregistered CommenterGrace
I've got a manual for mine, can email you a digi photo of the pages if you like?
Jun 15, 2008 | Unregistered CommenterN Thompson
neilsthompson@hotmail.com
Jun 15, 2008 | Unregistered CommenterN Thompson

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