« Tiny Tears | Main | Tomytronic 3D »

Tip It

Balance of power tower

As if in futile tribute to the sheer towering greatness of this game – but maily to keep ourselves amused - we’re going to attempt to complete this entry without using the word “balance” or any derivative thereof. The subtitle doesn’t count. Do you think we’ll manage it? Place your bets now.

Tip It seemingly gained inspiration from ye olde plate spinners of ‘70s variety entertainment telly, centring as it did around the eternal battle between man and gravity1. That little plastic fella perched on top - perhaps himself some vestige of the circus specialty act - wouldn’t have looked much out of place on The Paul Daniels Show. Supported only by his nose and the equal weight of two rings clutched in his hands, we’d stare up at him slowly rotating and just hope he didn’t fall, at least not on our go.

The object of the game was to remove a collection of tokens from a lower tier of this strange spinning plastic construct without upsetting the acrobat above. Or possibly just move them around, it’s difficult to know. There was a special fork in any case.

Like an extraordinarily complex version of Jenga, and with a similar reliance on Newton’s laws, Tip It was all about cause and effect. Cause the tower to topple and the effect was nerve-shattering (see also Ker-Plunk). But, like Jenga, plate-spinning and even our toy gyroscope, much of the pleasure was divined in anticipation of that final collapse. The cathartic submission was addictive - or are we giving too much away regarding our adult pastimes? After a while, the game play felt like it was getting in the way and, in the end, you’d find yourself building the thing up just to knock it down.

Hmmm… that’s got us thinking. Although we said it was a great game back up there at the start, we’re beginning to realise that it wasn’t all that hot at all. In fact,all things considered, we’ve come to the conclusion that it was a bit rubbish all along. But then, that’s the problem with being too positive about nostalgia, sometimes it can seem a bit one-sided. Here at TVC Towers, we always strive to strike the right balance.

D’oh!

1Let’s just say there is at least one good reason they didn’t take Tip It with them to the MIR Space Station – it doesn’t half ruin the money shot.





Posted on May 17, 2006 by Registered CommenterSteve in | Comments1 Comment

EmailEmail Article to Friend

Reader Comments (1)

steve, the last part of your posting was too true. this game was entertaining for the first few goes, then we lost interest and went around the house just balancing the little chap from various bits of furniture etc. even that got boring, so this game didn't get much airing in our house!!!!!! sorry!!!
Aug 7, 2006 | Unregistered Commenterhender

PostPost a New Comment

Enter your information below to add a new comment. All HTML will be escaped. Hyperlinks will be created for URLs automatically.

My response is on my own web site »
Author Email (optional):
Author URL (optional):
Post:
 

By submitting a comment to this site you agree to grant use of your submission under the terms of a Creative Commons Licence Attribution-Sharealike Licence. No payment will be made for submissions and all submissions can be published by TV Cream in this or any other medium.