Tomytronic 3D
Solar-dependent handheld arcade game
The coin-op arcade explosion of ‘79/’80 (which you knew was mainstream when Arthur Daley played Space Invaders on “Minder”) led to a boom in the tabletop electronic game, as noted elsewhere in this catalogue. The Tomytronic 3D range warrants an entry of its own, however, due to the unique binocular portability and playability of the games (for the record, they were Planet Zeon, Shark Attack, Thundering Turbo and the Tron-indebted Sky Attack; a later addition to range was the restyled Skyfighters, with Stereo Sound).
No more shielding the screen from the sun - you needed the sun (or some strong, steady light source shining through the top at least) to play these babies. Also, there was something about the essentially private, immersive nature of these games that precluded them from end-of-term games days. They were more likely to be seen accompanying their owners on holidays, daytrips out in the car, or when the tent was set up in the back garden.
The strain on the pocket soon told however with the cost of all those 4 x C batteries (£5.99, Argos cat. no 347/2249) mounting up. It wasn’t long before investment was made in an AC/DC adaptor (£9.99, Argos cat no. 211/3486) - meaning the fluorescent fun could carry on indefinitely, albeit now only within range of a socket. The misleading television adverts implied smooth-scrolling vector graphics and spectacular explosions (arcade Battlezone stylee), although the games themselves followed the image-appears-in-one-of-three-places-only drill (see also Game And Watch) that we believe warrants a name all its own.



Reader Comments (10)
Their only drawback was they required an overhead light source to see, although this restriction also meant terrific battery life.
You may have in your posession some bizarre late re-mix or something, but none of my Tomytronics have input sockets for an AC transformer.
And my more anal side wishes to asert that "Sky Attack", "Turbo" and "Zeon" were the original trilogy, with "Shark Attack" - which is basically just "Sky Attack" upside down, the cheeky gits - coming later. Then, as you say, "Skyfighters" was a later innovation.
Do you know where I can get instructions for "Skyfighters", BTW? I can't begin to work out how to play it!
Only downside of these games was annoying sister (or brother) who would hold their hand over the plastic "window" just as you were about to beat your high-score.
P.S. Don't take them apart - the mirror inside gets all foggy and it just doesn't look right when you put it back together. Ruined my "Thundering Turbo" learning that one!
I always regretted not adding Thundering Turbo to the collection,but my original two still work great to this day :)
there was a boxed sky attack in there.
i popped in some batteries and it played as good as ever.
my son was on his wii so i asked if he wanted to have a go but he turned his nose up at it.
oh well..............more fun for me then.
The "Sky Attack" must be the most ubiquious one, I'm surpised Disney didn't sue ove the Recognizers.